Egypt Web Award 2008

Tarek Nour Communications Website

http://tareknour.com

Advertising and Production - Silver

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  • 3d logo design - Intro Goals
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Latest Tutorials

Free Flash banners templates

2d artworkanimationAdobe PhotoshopAdobe Flash

Free Flash banners templates

> YouTube Video Tutorial

Tutorial overview:

Banner templates are a free flash banner creator. Within only 60 seconds you can create your own free Flash banner directly using one of the size templates. Flash banners are a modern interactive digital advertising media, with a lot of advantages in comparison to conventional graphic banners like GIF, JPG or videos.

Everything included in the attached file. JPG, PSD, FLA, SWF. Every file have its own size (width and height) as a standard sizes.

Sizes included: Leaderboard (728 x 90 pixel), Full Banner (468 x 60 pixel), Half Banner (234 x 60 pixel), Rectangle (180 x 150 pixel), Square Button (125 x 125 pixel), Micro Bar (88 x 31 pixel), Skyscraper (120 x 600 pixel), Wide Skyscraper (160 x 600 pixel), Large Rectangle (336 x 280 pixel), Medium Rectangle (300 x 250 pixel).

Download: http://www.petermikhael.com/downloads/flash_banners_templates.zip
Password: petermikhael.com

3d logo design - Intro Goals

3d logo design - Intro Goals

3d logo design - Intro Goals

3d logo design - Intro Goals

3d logo design - Sketching ideas

3d logo design - Modeling

3d logo design - Texturing

3d logo design - Lighting

3d logo design - Put the logo into Layout

3d logo design - Illustration stage

3d logo design - Animation

3d logo design - animation composition and finalize exporting HD

3d logo design - Web Production

3d logo design - Final Design, animation inside HTML page

3d artwork2d artworkanimationAutodesk MayaAdobe PhotoshopAdobe IllustratorAdobe FlashAdobe DreamweaverAdobe After Effects

3d logo design - Logo Design behind the Scenes

> YouTube Video Tutorial Part 1

> YouTube Video Tutorial Part 2

> Facebook Video Tutorial

Tutorial overview:

A successful logo design needs to be both professional and functional. It might be the first piece of branding someone sees relating to a company, so it should make a positive impression. So I’ll share my techniques and experience in Logo Design behind the Scenes. I walks through the fundamental decisions, such as what information to include, what size and orientation the logo should have, and whether to use in corporate identity, TV production, Web publishing. I demonstrate how to set up a template and work with type alignment and color. Also discusses animation techniques and preparing the file for printing, TV production, Web Publishing. How to integrate and fill the gap between 6 software is my goal in this tutorial. I'll use Adobe Photoshop, Autodesk Maya, Adobe Illustrator, and Adobe after Effects, Adobe Flash and Adobe Dreamweaver.

Topics covered:

Quick Sketching
Logo Exploration
Logo Modeling
Producing Logo to several illustrators formats
Animation approach
Animation Composition
Web Animation and production

3d logo design - Logo Design behind the Scenes - Part 1

01: Intro Goals.
02: 1st stage Sketching ideas.
03: Modeling, Texturing, Lighting, Rendering and Detail Design.
04: Put the logo into Layout.
05: Illustration stage.
06: 2nd stage animation.

3d logo design - Logo Design behind the Scenes - Part 2

07: animation composition and finalize exporting HD.
08: 3rd stage Web Production.
09: Final Design, animation inside HTML page.

Details:
01: Intro Goals

In the first stage we have a look to our goals before we start working to know who exactly we should do. We will prepare our logo to be ready for printing, TV production and Web Publishing. As a designing apprentice I have always asked myself what is the best method for designing something or that particular logo. It is evident that you can apply different methods for doing the same logo, but the quality of the output might vary according to the method you use.

02: 1st stage Sketching ideas

Then the process of swirling out your ideas begins. It doesn't matter if the sketch looks like monotone; you are just throwing ideas down onto a white blank page at the moment. I used tablet here. Just try to find ideas and concepts using balance. What I mean with balance is our logo should be physically balanced inside our design. Just imagine if you create that logo in real life with clay or wood and try to put it on a flat surface it should be stable balanced. Once I had placed some ideas down on paper you can scan them in and dive into your image editor of choice if you would like. I'm using Adobe Photoshop for this one. The method I use to create logo could be wildly different from someone else so go with whatever method feels comfortable. The end result will be a series of scaled resources that the OS will use in different views.

03: Modeling, Texturing, Lighting, Rendering and Detail Design.

Then the process of swirling out your ideas begins. It doesn't matter if the sketch looks like monotone; you are just throwing ideas down onto a white blank page at the moment. I used tablet here. Just try to find ideas and concepts using balance. What I mean with balance is our logo should be physically balanced inside our design. Just imagine if you create that logo in real life with clay or wood and try to put it on a flat surface it should be stable balanced. Once I had placed some ideas down on paper you can scan them in and dive into your image editor of choice if you would like. I'm using Adobe Photoshop for this one. The method I use to create logo could be wildly different from someone else so go with whatever method feels comfortable. The end result will be a series of scaled resources that the OS will use in different views.

Modeling

For a non-organic bending object such as the subject of this tutorial it is wise to use polygonal modeling unless you care about the quality. Polygon modeling has always fascinated me especially with the accuracy it provides for making industrial models and its flexibility. The good thing about Autodesk Maya is that it provides both a strong NURBS system and a multi-optional NURBS to polygon conversion dialog, where by we can convert our detailed NURBS model to a polygonal object with the desired number of faces.

The aim of this tutorial is to provide a practical guide for the novice Polygon modeler, whereby he/she can practice the basic methods through designing a somewhat complex object. Of course, this tutorial does not cover all Polygon commands but rather most of them.

Now observe and contemplate the above sketching image for a moment; try to visualize it from front, the front view: that's the key point in making the logo.

First we will begin with a set of primitives for different logo parts. I make a sphere (polygon sphere) then 4 twisted cubes. To make twisted cubes in Maya it's just easy. Make a cube then go to deformers panel and use the twisting toll. After made a 1 twisted cube, duplicate it 3 times with 90 degrees. Then put them together to fitting in the sphere.

That's exactly my idea represented. I have a point in this logo which I can say the sphere represent the red word and the 4 twisted cubes represent how mush it's secured.

The next step is to create mental ray subdivision from approximation editor panel. I like to make the N subdivision as a 2.000 points for sure that's give me a good smoothed mesh and also at any time I can go back and make any changes in low poly mode.

Texturing

The texturing stage is the most important part. Everyone who's worked before with 3D texturing knows that every texture have an advantage and disadvantage. We can see that the Lambert shading absorb lights. Also we knows about the phonge shade it's reflect lights with angels and have a different characterizes instead of blinn shade. So I render the logo 3 times 1 with blinn shade, 2 with mia_material and phong shades. By this way we mention that we have the logo in 3 different characteristic so we can use this 3 together in later steps.

Lighting and Rendering

Let's talk about lights. I use in this scene 9 lights. Our goal in lights is how to use a minimal number of area and point lights to recreate all direct and indirect light sources for a logo. They are 8 area lights and 1 point light. The 8 area lights have a very small intensity. Also I used the white light color. In This technique we use Global Illumination and Final Gather.

Final step in lighting and rendering is to render the logo in 3 different images every image with a different shade.

04: Put the logo into Layout

lets go to Adobe Photoshop and open the 3 images we exported from Maya. Actually I like to export images as a .TIF images. Taking the 3 images and put it together in Adobe Photoshop blind them together. I used overlay blinding mode. Then finish by company name and the caption.

Also I simulate a deep shadow behind the logo. Its give me a nice look.

In this stage if u would like to represent that logo to the client u have or to your boss. That's will fair enough.

05: Illustration stage

For the first time I present this tutorial someone ask me... hay the logo u created now is fine but do u think is it ready for print in big scale like billboards?..

Actually it's a very good question because for sure we need the logo to be ready in everything from print to TV production to web production as we agreed in statge1. So I'll start now to give u my approach for how to export our logo as a vector (scalable) shape. We will go back to Maya and use logo model and exporting into a different illustrator types. I used here Maya vector render and I use some options like curve tolerance and detail level to end up with different logo versions. 1 with dark colors, bright colors, and wire frame, etc… everything is vector we can export it as an AI file and import it to adobe illustrator. Easily u will find that our logo is now ready to use it in printing elements safely if we need to print it in higher printing elements or huge billboard.

We finished now the stage 1 which is creating a 3d logo ready for print production.

06: 2nd stage animation

Okay... Let's animate. We will go back to Maya and starts animate our logo. I start by prepare my timeline with 72 frame. This will give me 3 seconds (24X3=72). Animate the sphere shrink in then shrink out until its stop. Then about the 4 twisted cubes I animate it in 360 digress reversed. So it's give me a very nice effect. So what we have now is shrink sphere and 4 rotated cubes. I think it's Looks good for me now. For sure I'll go to the timeline and play the frames fast, slow, reversed, etc... Check if anything looks weird or out of scene.

So we have now 72 frames let's render it in .PNG sequence of images. And have a look for the animation when it's finish render.

07: animation composition and finalize exporting HD

So we end now with 72 PNG sequences of images. If u thinks about composition for sure we will think about Adobe after Effects. You can import the 72 images directly to Adobe after Effects but in this tutorial I convert this sequence to 1 MOV file using quick time. So I open quick time then open the sequence of image and save as a MOV file.

So let's import the MOV file to Adobe after Effects and start composition. First effect I have used is the auto level effect. It's just makes the logo looks fine and has a deep look. Also I just check some other effects like rippling and bouncing and I end up with the 3D rippling animation. I make a radial gradient for the background to give me nice look when the logo animate. So I'm happy for what I end up with now

Let's render our MOV file from Adobe after Effects and finally the logo now composite fine and ready for TV production.

08: 3rd stage Web Production

After we have our composite MOV file let we think about web animation. Actually Adobe Flash is the solution. First I prepare my stage in Adobe Flash 640X480 as we rendered our files and also prepare my timeline and frame rate 24 FPS. Now we are ready to import our animation file. But the MOV file has a huge size and we shouldn't use it for web. That does will take a lot of time in loading. So I think about converting this file to FLV file using Adobe Flash CS3 Video Encoder. Start encoding and we have now a small FLV file. So import the FLV file and check it in Adobe Flash. After everything is looks fine and small size the only one problem is the frames looping. So I add one Action Script behavior to stop the animation when it's finished (played for 1 time). So our file now ready for publishing from Adobe Flash we will end up with HTML file contained the flash SWF file.

09: Final Design, animation inside HTML page.

The last step in our entire tutorial is to open the HTML into Adobe Dreamweaver and center the flash object (SWF file) and we can easily type welcome to red secure website and it's now ready for Web Production.

So that's the end of the tutorial. I hope u like it... See u :)

Latest Web Design

cha international website

2d artworkanimationAdobe PhotoshopAdobe FlashAdobe Dreamweaver

CHA International web design

http://www.cha-international.info

Go back to CHA-International as a freelancer XHTML/CSS designer. The website design by me. Developed by Ahmed Abdel-Aliem. The website have a flash banner and 2 separate menu CSS vertical menu contain the main links and services and horizontal menu contain the 2 different recruitments services of CHA.

I started CSS the website using 4 different CSS files reset, font, grid and base. Every CSS file ruling a different part inside the website.

CHA-International website was designed from scratch from about 5 months. Stay with Ahmed as long as website done for any CSS changes or issues happened. Finally we upload the website online and it's ready now.

Here's some videos about internal pages and who it look:

Add-CV.mov
Error_Reporting.mov
Frontend-Navigation.mov
Job-Posting.mov

petermikhael.com the mind of the green apple

petermikhael.com the mind of the green apple 2

2d artworkanimationAdobe PhotoshopAdobe FlashAdobe Dreamweaver

The Mind Of The Green Apple Game

http://www.petermikhael.com/game

Continue with my project the mind of the green apple. I start to make a new flash game.

Eating apples is my idea. Actually I got the idea when I'm driving. It has 3 frames long.

First the splash screen: which defining the games rules and points.
Second frame which is the actual game.
3rd frame which the final screen with the score game.

The animation is something easy. The hardest one is the mouth expiration when eating the apple.

About the sound effects and backgrounds I got it from free sound library. Making some cutting and cropping to fit in the flash animation.

The developing techniques based on a free tutorial taking the same concept and start to developing it a little bit.

PeterMikhael.com Flash Version 1.0

2d artworkanimationAdobe PhotoshopAdobe FlashAdobe Dreamweaver

The Mind Of The Green Apple

http://www.rich.petermikhael.com

Version 1.0

Okay.. Let's make some flash stuff. Depends on the green apple of the original website design. I'll explain every page individually in further steps... but I'll explain the whole idea first. So I start with the green apple then slice it to 4 slices. Every slice have a main link (Home – artwork – about me – contact me).

The landing page contains 5 elements:

Logo and slogan
The apple
The animated background of the apple
The exploded ideas (light bulb)
Footer

When u hover on any slice you get the link expand horizontally and represent the instead slice content.

After you click on the slice a rotated page expands and represents the content.

Home page: represent welcome part (my existing companies/work) and latest of my work Art Work: represent a photo gallery of my latest work including 2D/3D/Web About me: represent my IT skills and freelance services list which I provide. Contacts info: represent my contact and a worked mail form.

Still in beta version. hope to add some stuff soon.

Latest Art Work
Smiling Zombie
2d artworkAdobe Photoshop

Smiling Zombie

Character design just with photoshop and genius tablet i start to create this character. based on a human face then start to reshape the face without ignoring the anatomical stuff.

venus radiovenus radio presentationvenus radio flyer
3d artwork2d artworkAutodesk MayaAdobe PhotoshopAdobe Illustrator

Venus Radio logo design and Corporate Identity

http://www.venusradio.gr

Mykonos, Greece.

Venus radio station http://www.venusradio.gr is a full radio station provide various types of music in Mykonos, Greece. start to make the concept more related to the music and i get the idea of led. equalizer leds actually. going to represent it in Maya and finished with photoshop.

Then going forward to the A5 flayer design using the same concept and explosion of the music notes.

vodafone flash adv banner

2d artworkanimationAdobe PhotoshopAdobe FlashAdobe Dreamweaver

Vodafone Flash Adv Banner

advertising banner for vodafone group. start by developing a nice effects in the background and importing the design from photoshop to flash .. and start animation .. after that finishing the banner behavior by actionscript .. after that import the swf files to html page controlled by CSS rules..and it's ready for publish. http://www.vodafone.com.eg/

Latest Templates

pm00024

2d artworkAdobe Photoshop

Template No. : PM00024

this template for sale .. This is a simple, colorful, clean site design that is geared towards small businesses and corporate sites. Although, this sites design can easily be modified to reflect any genre.

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